ReImagining Character Classes | Dungeon & Dragons 5e

September 13, 2017

We chat about how to reskin and reflavor the d&d base classes from 5th edition.

 

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Starting your Players at Higher Levels

August 15, 2017

We talk about a few different ways to get your players up to the high levels you want them to be at for your next high level campaign!

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The Other Side of the Table: From DM to Player

June 29, 2017

In this episode we talk about taking your DM skills and knowledge to the Player seat and how to make the most of it!

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[Be Sure to check out our Live Gameplay Series, Darkhounds]

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Pros and Cons of Younger Players

March 14, 2017

We chat and share out thoughts on the pros and con of younger players at the table! Including all younger player groups and mixed groups of younger and older players.

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Starting at a Later Age

March 1, 2017

We discuss the pros and cons of being an 'older tabletop gamers' and gives some advise for gamers that are getting a later start into the world of table top roleplaying.

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…and Player Problem

February 8, 2017

Dealing with Players that bring tension to the table and cause issues with the other players around them. How do you handle them? We've got some ideas.

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Problem Players…

January 19, 2017

We discuss how to deal with problem players, from Meta gaming to just being a plan ol jerk! We hope it's helpful!

 

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Defining what rating your game is

November 2, 2016

What rating do your games fall into? E for Everyone, T for Teen, M for Mature, or AO for Adults Only? Does it matter? Should you be mindful of your rating? 

 

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Meta-Gaming & How to Handle it!

August 9, 2016

In this episode we chat on how to handle and deal with players and their Meta-Gaming.

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Dealing with Absent Players

July 27, 2016

In this Episode of Game Masters' Studio we chat about ways to handle absentee players and even give a few ideas of how to build off of and around flakey players...  

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Role-Playing vs. Roll-Playing

July 19, 2016

In this Episode of Game Masters' Studio we talk about Role-playing your character versus just rolling your stats and skills. There is no right way to play your PCs or run your games but we share some of our thoughts, ideas, and preferences on the matter.  

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[Be Sure to check out our Live Gameplay Series, Darkhounds]

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Alignment v Personality

June 7, 2016

In this Episode of Game Masters' Studio we chat about Alignments and Personalities and share our thoughts on the matter.

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Engaging Players & Sharing the Spotlight

May 18, 2016

In this Episode of Game Masters' Studio we chat about keeping your players engaged at the table and also discuss how to Share the Spotlight between characters! Topics we feel are quite important and will help keep your players coming back for more session after session! 

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[Be Sure to check out our Live Gameplay Series, Darkhounds]

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How to Handle Low Stat PCs

April 12, 2016

In this Episode of Game Masters' Studio we discuss a variety of ways to handle or treat Player Characters with low or poorly rolled stats. From how to approach changing or correcting those poor stats to how to work with and use or even encourage those low stats. 

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[Be Sure to check out our Live Gameplay Series, Darkhounds]

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Group Size

March 23, 2016

In this Episode of Game Masters' Studio we talk about group sizes from an average group of 4-6 to small size groups of 1-3 and large groups of 7+. All these numbers are not including the GM themselves. We give you some ideas of what to expect with the various size groups and a few ideas of how to handle each.

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Character Creation

March 16, 2016

In this Episode of Game Masters' Studio we discuss the various type of character creation and the various options of getting character stats, like rolling verses point-buy, or array. This is a great episode if you're not sure how to have your group create their characters or if you're just looking for feedback and ideas! 

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Identifying Player Types #2

March 9, 2016

In this episode of Game Masters' Studio we discuss the remaining types of players and how to identify them and engage them. We also cover what NOT to do, so as not to discourage our various players. There are 8 types in all; Actor, Planner, Explorer, Storyteller, Optimizer, Fighter, Problem Solver, and Watcher.  In the last episode we covered Actor, Planner, Explorer, & Storyteller. In this episode we will cover; Optimizer, Fighter, Problem Solver, and the Watcher.

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Identifying Player Types #1

March 2, 2016

In this episode of Game Masters' Studio we discuss the various types of players and how to identify them and engage them. We also cover what NOT to do, so as not to discourage our various players. There are 8 types in all; Actor, Planner, Explorer, Storyteller, Optimizer, Fighter, Problem Solver, and Watcher.  In this first episode we cover Actor, Planner, Explorer, & Storyteller. 

Listen, learn, use, enjoy!

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[Be Sure to check out our Live Gameplay Series, Darkhounds]

 

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Let’s get this Party started!

February 24, 2016

This Episode of Game Masters' Studio is focused on the various ways to bring a group of PCs together (in-game.) We discuss the generic old school tropes and some other less common ideas and methods including each of our personal favorites. As always we briefly tell about a few of our own experiences as players and GMs both, to help articulate the merits of each approach.

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Gather the Group

February 17, 2016

In this episode of Game Masters' Studio we discuss a variety of ways to start or find and join a game group. We mention some of our own experiences and give ideas and suggestions for you to use on your own.

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