HOW TO RUN: Super Heroes #3

April 25, 2017

The conclusion of our 3 part mini series on how to rock some Super Hero based games! 

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HOW TO RUN: Super Heroes #2

April 19, 2017

In part 2 of 3 "HOW TO RUN: Super Heroes" we chat about morality, Super hero vs. Anti Hero and we discuss motivations for both villians and heroes alike. 

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HOW TO RUN: Super Heroes #1

April 11, 2017

We thought we spent enough time talking about D&D and Fantasy so we figured we'd change it up for the next couple weeks. Starting with this episode, Part 1 of 3 for "HOW TO RUN: Super Heroes. 

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Adding Depth to Encounters: Story

April 4, 2017

Weaving storying before, after, and into your encounters is one of the greatest ways to add depth to your encounters, listen and learn!

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Bonus: Special Message!

April 1, 2017

After months of hype we finally bring you our special message!

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Adding Depth to Encounters: Transitions

March 29, 2017

Continueing our chat from last week we add Transitions to our list of ways to add depth to an encounter which covers a large range including how you transition in and out of the story and encounter and also how you can transition from one type of encounter to another. 

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Adding Depth to Encounters: Multiple Paths

March 22, 2017

We each came up with a way to add depth to an encounter and we will be spending time on each idea; in this episode we chat about using multiple/alternate paths to handle an encounter as a way of adding extra depth to an encounter. 

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Pros and Cons of Younger Players

March 14, 2017

We chat and share out thoughts on the pros and con of younger players at the table! Including all younger player groups and mixed groups of younger and older players.

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Starting at a Later Age

March 1, 2017

We discuss the pros and cons of being an 'older tabletop gamers' and gives some advise for gamers that are getting a later start into the world of table top roleplaying.

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WORLD BUILDING 4: Cultures & Peoples

February 21, 2017

We continue from our town building discussion straight into the cultures, populations, peoples and cliques that fill those cities and towns and how they might view and interact with the world and people around them. 

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WORLD BUILDING 3: Town and City Placement

February 14, 2017

We chat about the where and why's of town and city placement in your world, from the natural evolution of placement to random oddities. There are lots of reasons for why a town might pop up in a location, you just gotta know why. 

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…and Player Problem

February 8, 2017

Dealing with Players that bring tension to the table and cause issues with the other players around them. How do you handle them? We've got some ideas.

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Problem Players…

January 19, 2017

We discuss how to deal with problem players, from Meta gaming to just being a plan ol jerk! We hope it's helpful!

 

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Cohorts, and Followers, and Hirelings, oh my!

January 10, 2017

In this show we chat about how to use and run several varieties of NPCs and we give our 2 cents on the subject of... the "DM PC"!! dun dun dunnnnnnnnn!!

 

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Rate of Experience

January 3, 2017

In this show we chat about the various speeds of rewarding experience point to players be it "slow", "fast" or "Milestone" or "Trained". We chat about the perks and draw backs of each and as always share our thoughts and preferences on each!

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Bonus: Telling More Tales

January 1, 2017

In this Bonus Episode we share more tales of games we have run and a couple we've had on our minds. We share these stories as learning experiences and as a source of creative inspiration! 

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Making Unnecessary Rolls & Checks

December 28, 2016

We discuss the mistake of having players make unnecessary check and rolls and also allowing rolls and checks that shouldn't be made. Confused? 

 

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Being Tactically Sound

December 13, 2016

This episode we talk about playing monster, animals and NPCs tactically sound and more realistic. Not all things run into the middle of a party and go blow for blow. In fact, most never would. 

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Rewarding Players 2: In Game Rewards

December 7, 2016

In this episode we discuss ingame rewards such as gold/money, magic items & treasures to titles and reputations and more!! 

 

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Rewarding Players 1: Out of Game Rewards

November 30, 2016

We begin our discussion on the topic of rewarding players, in this episode, part 1 we discuss 'out of game' rewards; XP, inspiration, fate tokens etc.

 

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