Archive for the 'Encounters' Category

The Rule of Cool

What to make your games epic? Over the top? Amazing? Learn 'The Rule of Cool'! We talk about the concept here on GameMasters' Studio!!Listen, Learn, Use, Enjoy! VeeRYouTubePodcastF...

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Sick of the same old, same old? Mix it up!! Try some combat encounters in a whole new location type most rarely exploit... the air or under water!! It'll change, EVERYTHING! Listen...

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Today we Talk Dragon Tactics for your dungeons and dragons 5th edition game! Need we say more!?   Listen, learn, use, enjoy! PodbeaniTunesStitcherFacebookTwitterPatreonMerchandis...

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In Game Character Prep!

In this Episode we chat about why and how to give your players a chance to prep for their upcoming combats and encounters! Listen, learn, use, enjoy! PodbeaniTunesStitcherFacebookT...

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We discuss things to keep inmind when playing your party through unfavorable environments. Listen, learn, use, enjoy! PodbeaniTunesStitcherFacebookTwitterPatreonMerchandise [Be Sur...

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In this Episode we discuss and even brain storm some puzzles and riddle ideas. We try to help inspire some more 'adventure' style challenges to offer more variety to your games bey...

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This Bonus Episode is inspired by Tim from Iowa who sent us a question via Facebook asking for some "sweet ideas" to handle a large 100 vs 100 ship, naval combat. We put our heads ...

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We chat about a variety of ways to tweak encounters during/mid-encounter. Increasing difficulty, decreasing difficulty, all around tweaking! Listen, learn, like!  Listen, learn, u...

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Weaving storying before, after, and into your encounters is one of the greatest ways to add depth to your encounters, listen and learn! Listen, learn, use, enjoy! PodbeaniTunesStit...

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Continueing our chat from last week we add Transitions to our list of ways to add depth to an encounter which covers a large range including how you transition in and out of the s...

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We each came up with a way to add depth to an encounter and we will be spending time on each idea; in this episode we chat about using multiple/alternate paths to handle an encount...

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In this show we chat about how to use and run several varieties of NPCs and we give our 2 cents on the subject of... the "DM PC"!! dun dun dunnnnnnnnn!!   Listen, learn, use, enjo...

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Being Tactically Sound

This episode we talk about playing monster, animals and NPCs tactically sound and more realistic. Not all things run into the middle of a party and go blow for blow. In fact, most ...

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Mass Combat!!!

In this Episode we chat about various ways to run a Mass Combat encounter, how to keep it paced and a variety of things you might want to keep in mind when planning and running the...

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Non-Combat Encounters

In this episode we chat about running encounters other than combats to help fill your games and challenge your players. Listen, learn, use, enjoy! PodbeaniTunesStitcherFacebookTwit...

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Spicing up Combats!

In this Episode we give you ideas on how to spice up your combats, add some twists, and boost the difficulty~   Listen, learn, use, enjoy! PodbeaniTunesStitcherFacebookTwitterPatr...

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Antagonists

In this Episode of Game Masters' Studio we discuss Antagonists! We talk about a variety of ways to approach them, including origins, goals, failures and successes. If you need som...

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Making Memorable NPCs

In this Episode of Game Masters' Studio we discuss a variety of ideas on how to make even your regular NPCs stand out. This episode is not for villians or BBEGs (Big Bad Evil Guys...

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